![]() ![]() The playabilty was completely different to the arcade version. When it was released I bought it and was over the moon. When I saw a preview of it in a magazine in WHSmith, I was gobsmacked at seeing this awesome game with digitised graphics on the Amiga. I was a HUGE MK fan back in the early 90's and was eagerly anticipating the Amiga version. It was bar none, the best beat 'em up on the Amiga. It turned out the graphics, which I was positively surprised with, were the weaker part of the game! The sounds are even better than the arcade, the gameplay is excellent (as far as the Amiga can) and it all came in only two disks! Congrats, Probe! You did it! The most improbable good game that I ended up buying for myself.Įxcellent game. Once the game came out, a pal of mine bought it and I went to his house and we played it. The magazine also said good things about the game, but it must have been some magazine that I didn't trust because I remember having a bit of a "yeah, right" feeling. Much better than I thought they would ever be if someone ever tried the impossible mission of porting MK to the Amiga. The graphics were, naturally, much worse than the arcade version, but were surprisingly good for the Amiga. Without buying it, I picked it up, opened it and read the article. Then, one day, I saw a picture of it on the cover of an Amiga games magazine. When I first saw the arcade version I immediately thought that a proper conversion to the Amiga was impossible and I didn't even think about it anymore. Dave Leitch and Paul Carruthers only provided modified game logic from the Megadrive versions (which came from the coin-op which was 68020 based as I recall) for the Amiga (Source: Richard Costello).Īrcade, competitive, fantasy, fighting, gore, horizontal, oriental, scrolling, sideways
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